Immersive Entertainment
Here you'll find an aggregate of my work in the Immersive Entertainment/XR development space. I'm actively expanding my skills in these fields and building small scale demonstrations/installations to iterate and improve on my creative processes.
Waves - MUXR Stage Demo
"Waves" is a project that I worked on to expand my knowledge of real-time 3D generative art in Touch Designer. It also taught me about the technicalities of porting my work to LED Screen installations in the MUXR Lab at Miami University.
Bonds - Touch Designer
Bonds is an integrated technology demonstration built in Touch Designer using the Microsoft Kinect Azure. Its goal was to portray moments of human connection through “Hot” and “Cold” pixels, encourage user interaction with the installation and others around them, and to have audiences witness the warmth that comes from social interaction via interactive art forms.
Disguise Essentials

During a two-day workshop led by certified Disguise instructors, I practiced skills in screen configuration, timeline programming, real-time environment setup, and content generation/management within Disguise. By the end of the workshop, I obtained my certification in Disguise Designer Essentials, as well as Disguise Systems Integration training.
